![]() Next, you'll need to unpack the # file which is localed in the root of cpk. Take ghz200_Direct01.light and drop this file in your level's archive and pack it. After that, extract archives from the original level in bb or bb2.cpk/Packed/ folder. Once that's done, go to your level's directory and extract any. In the end, you should have something similar to this: Force tags from Source 3D models' material names as submesh layer.Terrain output directory - Directory which will contain the converted terrainīe sure to also turn on the following options under "Materials":. ![]() Source textures directory - Directory containing the texture files of your terrain.Source 3D model files - Your terrain model files. ![]() Part 2 (Importing the Level to the Game) ¶ĭownload SonicGLvl, and run bin/HedgehogConverter.exe. You can then export your terrain as an FBX file.
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